效果圖如下:
貼上代碼: 1.擴(kuò)展Gallery: public class GalleryFlow extends Gallery { private Camera mCamera = new Camera();//相機(jī)類 private int mMaxRotationAngle = 60;//最大轉(zhuǎn)動角度 private int mMaxZoom = -300;////最大縮放值 private int mCoveflowCenter;//半徑值 public GalleryFlow(Context context) { super(context); //支持轉(zhuǎn)換 ,執(zhí)行g(shù)etChildStaticTransformation方法 this.setStaticTransformationsEnabled(true); } public GalleryFlow(Context context, AttributeSet attrs) { super(context, attrs); this.setStaticTransformationsEnabled(true); } public GalleryFlow(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); this.setStaticTransformationsEnabled(true); } public int getMaxRotationAngle() { return mMaxRotationAngle; } public void setMaxRotationAngle(int maxRotationAngle) { mMaxRotationAngle = maxRotationAngle; } public int getMaxZoom() { return mMaxZoom; } public void setMaxZoom(int maxZoom) { mMaxZoom = maxZoom; } private int getCenterOfCoverflow() { return (getWidth() - getPaddingLeft() - getPaddingRight()) / 2 + getPaddingLeft(); } private static int getCenterOfView(View view) { System.out.println("view left :"+view.getLeft()); System.out.println("view width :"+view.getWidth()); return view.getLeft() + view.getWidth() / 2; } //控制gallery中每個圖片的旋轉(zhuǎn)(重寫的gallery中方法) protected boolean getChildStaticTransformation(View child, Transformation t) { //取得當(dāng)前子view的半徑值 final int childCenter = getCenterOfView(child); System.out.println("childCenter:"+childCenter); final int childWidth = child.getWidth(); //旋轉(zhuǎn)角度 int rotationAngle = 0; //重置轉(zhuǎn)換狀態(tài) t.clear(); //設(shè)置轉(zhuǎn)換類型 t.setTransformationType(Transformation.TYPE_MATRIX); //如果圖片位于中心位置不需要進(jìn)行旋轉(zhuǎn) if (childCenter == mCoveflowCenter) { transformImageBitmap((ImageView) child, t, 0); } else { //根據(jù)圖片在gallery中的位置來計算圖片的旋轉(zhuǎn)角度 rotationAngle = (int) (((float) (mCoveflowCenter - childCenter) / childWidth) * mMaxRotationAngle); System.out.println("rotationAngle:" +rotationAngle); //如果旋轉(zhuǎn)角度絕對值大于最大旋轉(zhuǎn)角度返回(-mMaxRotationAngle或mMaxRotationAngle;) if (Math.abs(rotationAngle) > mMaxRotationAngle) { rotationAngle = (rotationAngle < 0) ? -mMaxRotationAngle : mMaxRotationAngle; } transformImageBitmap((ImageView) child, t, rotationAngle); } return true; } protected void onSizeChanged(int w, int h, int oldw, int oldh) { mCoveflowCenter = getCenterOfCoverflow(); super.onSizeChanged(w, h, oldw, oldh); } private void transformImageBitmap(ImageView child, Transformation t, int rotationAngle) { //對效果進(jìn)行保存 mCamera.save(); final Matrix imageMatrix = t.getMatrix(); //圖片高度 final int imageHeight = child.getLayoutParams().height; //圖片寬度 final int imageWidth = child.getLayoutParams().width; //返回旋轉(zhuǎn)角度的絕對值 final int rotation = Math.abs(rotationAngle); // 在Z軸上正向移動camera的視角,實際效果為放大圖片。 // 如果在Y軸上移動,則圖片上下移動;X軸上對應(yīng)圖片左右移動。 mCamera.translate(0.0f, 0.0f, 100.0f); // As the angle of the view gets less, zoom in if (rotation < mMaxRotationAngle) { float zoomAmount = (float) (mMaxZoom + (rotation * 1.5)); mCamera.translate(0.0f, 0.0f, zoomAmount); } // 在Y軸上旋轉(zhuǎn),對應(yīng)圖片豎向向里翻轉(zhuǎn)。 // 如果在X軸上旋轉(zhuǎn),則對應(yīng)圖片橫向向里翻轉(zhuǎn)。 mCamera.rotateY(rotationAngle); mCamera.getMatrix(imageMatrix); imageMatrix.preTranslate(-(imageWidth / 2), -(imageHeight / 2)); imageMatrix.postTranslate((imageWidth / 2), (imageHeight / 2)); mCamera.restore(); } } 2.填充圖片容器(BaseAdapter): public class ImageAdapter extends BaseAdapter { int mGalleryItemBackground; private Context mContext; private Integer[] mImageIds; private ImageView[] mImages; public ImageAdapter(Context c, Integer[] ImageIds) { mContext = c; mImageIds = ImageIds; mImages = new ImageView[mImageIds.length]; } /** * 創(chuàng)建倒影效果 * @return */ public boolean createReflectedImages() { //倒影圖和原圖之間的距離 final int reflectionGap = 4; int index = 0; for (int imageId : mImageIds) { //返回原圖解碼之后的bitmap對象 Bitmap originalImage = BitmapFactory.decodeResource(mContext.getResources(), imageId); int width = originalImage.getWidth(); int height = originalImage.getHeight(); //創(chuàng)建矩陣對象 Matrix matrix = new Matrix(); //指定一個角度以0,0為坐標(biāo)進(jìn)行旋轉(zhuǎn) // matrix.setRotate(30); //指定矩陣(x軸不變,y軸相反) matrix.preScale(1, -1); //將矩陣應(yīng)用到該原圖之中,返回一個寬度不變,高度為原圖1/2的倒影位圖 Bitmap reflectionImage = Bitmap.createBitmap(originalImage, 0, height/2, width, height/2, matrix, false); //創(chuàng)建一個寬度不變,高度為原圖+倒影圖高度的位圖 Bitmap bitmapWithReflection = Bitmap.createBitmap(width, (height + height / 2), Config.ARGB_8888); //將上面創(chuàng)建的位圖初始化到畫布 Canvas canvas = new Canvas(bitmapWithReflection); canvas.drawBitmap(originalImage, 0, 0, null); Paint deafaultPaint = new Paint(); deafaultPaint.setAntiAlias(false); // canvas.drawRect(0, height, width, height + reflectionGap,deafaultPaint); canvas.drawBitmap(reflectionImage, 0, height + reflectionGap, null); Paint paint = new Paint(); paint.setAntiAlias(false); /** * 參數(shù)一:為漸變起初點坐標(biāo)x位置, * 參數(shù)二:為y軸位置, * 參數(shù)三和四:分辨對應(yīng)漸變終點, * 最后參數(shù)為平鋪方式, * 這里設(shè)置為鏡像Gradient是基于Shader類,所以我們通過Paint的setShader方法來設(shè)置這個漸變 */ LinearGradient shader = new LinearGradient(0,originalImage.getHeight(), 0, bitmapWithReflection.getHeight() + reflectionGap,0x70ffffff, 0x00ffffff, TileMode.MIRROR); //設(shè)置陰影 paint.setShader(shader); paint.setXfermode(new PorterDuffXfermode(android.graphics.PorterDuff.Mode.DST_IN)); //用已經(jīng)定義好的畫筆構(gòu)建一個矩形陰影漸變效果 canvas.drawRect(0, height, width, bitmapWithReflection.getHeight()+ reflectionGap, paint); //創(chuàng)建一個ImageView用來顯示已經(jīng)畫好的bitmapWithReflection ImageView imageView = new ImageView(mContext); imageView.setImageBitmap(bitmapWithReflection); //設(shè)置imageView大小 ,也就是最終顯示的圖片大小 imageView.setLayoutParams(new GalleryFlow.LayoutParams(300, 400)); //imageView.setScaleType(ScaleType.MATRIX); mImages[index++] = imageView; } return true; } @SuppressWarnings("unused") private Resources getResources() { return null; } public int getCount() { return mImageIds.length; } public Object getItem(int position) { return position; } public long getItemId(int position) { return position; } public View getView(int position, View convertView, ViewGroup parent) { return mImages[position]; } public float getScale(boolean focused, int offset) { return Math.max(0, 1.0f / (float) Math.pow(2, Math.abs(offset))); } } 3.創(chuàng)建Activity: public class Gallery3DActivity extends Activity { public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.layout_gallery); Integer[] images = { R.drawable.img0001, R.drawable.img0030, R.drawable.img0100, R.drawable.img0130, R.drawable.img0200, R.drawable.img0230, R.drawable.img0330,R.drawable.img0354 }; ImageAdapter adapter = new ImageAdapter(this, images); adapter.createReflectedImages();//創(chuàng)建倒影效果 GalleryFlow galleryFlow = (GalleryFlow) this.findViewById(R.id.Gallery01); galleryFlow.setFadingEdgeLength(0); galleryFlow.setSpacing(-100); //圖片之間的間距 galleryFlow.setAdapter(adapter); galleryFlow.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView<?> parent, View view, int position, long id) { Toast.makeText(getApplicationContext(), String.valueOf(position), Toast.LENGTH_SHORT).show(); } }); galleryFlow.setSelection(4); } } 以上實現(xiàn)代碼里面我都做了注釋相信大家完全可以看懂。稍微解釋下,在BaseAdapter中主要做了圖片的倒影效果以及創(chuàng)建了對原始圖片和倒影的顯示區(qū)域。GalleryFlow中主要做了對圖片的旋轉(zhuǎn)和縮放操作,根據(jù)圖片的屏幕中的位置對其進(jìn)行旋轉(zhuǎn)縮放操作。
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