附件1-1單元
2.提交后反饋的信息如圖: 六年級(jí)信息科技上第二單元智能化交互式知識(shí)問答設(shè)計(jì):每一顆的交互式作業(yè)以數(shù)組的形式設(shè)計(jì),便于教師設(shè)計(jì)提出答題,也便于機(jī)器讀取和自動(dòng)批閱。 每個(gè)數(shù)組的0元素是第幾課課題,雙數(shù)元素是要提出的問題,單數(shù)元素是要回答的正確答案。具體如下: ["第4課_漫游趣味編程王國_知識(shí)問答","很多圖形化編程軟件把程序語言設(shè)計(jì)成了一塊塊的積木,按照一定的思路把積木拼接起來就叫什么(?)編程","圖形化","艾姆布拉克mBlock界面組成1叫(?)區(qū)","積木","艾姆布拉克mBlock界面組成2叫(?)區(qū)","代碼區(qū)或叫編程區(qū)或叫腳本區(qū)","艾姆布拉克mBlock界面組成3叫(?)區(qū)","舞臺(tái)","舞臺(tái)區(qū)里有哪幾個(gè)面板(?)","設(shè)備、角色、背景面板","mBlock的工具欄也和我們常用的軟件不一樣,由(?)按鈕組成。","布局按鈕和執(zhí)行","把艾姆布拉克mBlock積木拼接起來可以做出各種有趣的(?)等","游戲、生動(dòng)的動(dòng)畫和美妙的音樂","把計(jì)算機(jī)能夠理解的語言按照一定順序拼接起來的指令叫作(?)","程序","挑選指令和拼接的過程叫作(?)","編程","通過“角色信息區(qū)”可以看到這只熊貓的角色(?)叫“Panda”","名","角色一般由(?)三個(gè)元素組成。","代碼、造型和聲音","造型是角色的(?)","樣子","聲音是使用在角色上的(?)","音樂","代碼是控制角色狀態(tài)的(?)","程序","運(yùn)動(dòng)、外觀、聲音、事件、控制、偵測、運(yùn)算和變量8種常用類型在哪個(gè)(?)區(qū)。","積術(shù)區(qū)"], ["第5課_Panda打招呼_知識(shí)問答","Panda在說:很高興見到你!積木是(?)積木類型。","外觀","自己錄制的聲音,單擊“角色信息區(qū)”下面的“聲音”按鈕,打開(?)編輯器。","聲音","利用聲音編輯器還可以對(duì)聲音的(?)等進(jìn)行編輯。","快慢、強(qiáng)弱"], ["第6課_Panda翻跟頭_知識(shí)問答","當(dāng)綠旗被點(diǎn)擊積木是(?)積木類型。","事件","等待1秒積木是(?)積木類型。","控制","右轉(zhuǎn)90度積木是(?)積木類型。","運(yùn)動(dòng)","換成costume2造型積木是(?)積木類型。","外觀","將顏色特效增加-25積木是(?)積木類型。","外觀","播放聲音meow積木是(?)積木類型。","聲音","依次(?)順序執(zhí)行的程序結(jié)構(gòu),我們叫順序結(jié)構(gòu)。","從上到下"], ["第7課_Panda連續(xù)翻跟頭_知識(shí)問答","mBlock舞臺(tái)寬(?)個(gè)單位。","480","mBlock舞臺(tái)高(?)個(gè)單位。","360","舞臺(tái)的中心坐標(biāo)是?水平為X軸,垂直為Y軸。","(0,0)","角色在X軸中心點(diǎn)右邊的坐標(biāo)是?","(100,0)","角色在X軸中心點(diǎn)左邊的坐標(biāo)是?","(-100,0)","角色在Y軸中心點(diǎn)上邊的坐標(biāo)是?","(0,100)","角色在Y軸中心點(diǎn)下邊的坐標(biāo)是?","(0,-100)","將大小增加-5積木的效果是(?)","讓角色縮小","將大小增加5積木的效果是(?)","讓角色增大","重復(fù)執(zhí)行的程序結(jié)構(gòu),我們稱之為(?)","循環(huán)結(jié)構(gòu)","循環(huán)結(jié)構(gòu)可以減少源程序(?)的工作量。","重復(fù)編程","在這個(gè)角色坐標(biāo)(-180,-120)中X的值是(?)","-180","在這個(gè)角色坐標(biāo)(-180,-120)中y的值是(?)","-120"], ["第8課_Panda闖迷宮_知識(shí)問答","當(dāng)程序運(yùn)行時(shí)如果碰到不同的情況需要執(zhí)行不同的命令,就需要用到(?)語句。","條件控制","每個(gè)條件控制語句就是一個(gè)分支,多個(gè)條件控制語句就組成了(?),根據(jù)偵測到的按下的方向鍵,來執(zhí)行不同的移動(dòng)命令。","分支結(jié)構(gòu)","將y坐標(biāo)增加3,角色(?)移","向上","將y坐標(biāo)增加-3,角色(?)移。","向下","將x 坐標(biāo)增加3,角色(?)移。","向右","將x坐標(biāo)增加-3,角色(?)移。","向左"], ["第9課_Panda算算數(shù)_知識(shí)問答","在makeblock當(dāng)中可以通過不同的顏色來區(qū)分(?)。","積木類型","變量是代表一個(gè)在程序運(yùn)行過程中可以發(fā)生(?)。","變化的數(shù)","凹凸形積木是最基礎(chǔ)的積木(?)拼接。","可以上下","橢圓形積木屬于mBlock當(dāng)中用來存儲(chǔ)內(nèi)容的積木,通常是變量,被當(dāng)作(?)使用。","參數(shù)","六邊形積木用來(?),幫助計(jì)算機(jī)判斷狀況。","設(shè)定條件"], ["第10課_Panda彈鋼琴_知識(shí)問答","“音樂”積木類型下的“中央C”用數(shù)值(?)表示。","60","“演奏音符”積木用來控制彈奏的(?)和節(jié)拍數(shù)。","音符","“演奏音符”積木的第一個(gè)數(shù)字框彈出(?),就可以直接從鋼琴鍵盤上選擇要彈奏的音符。","模擬鋼琴鍵盤","“演奏音符”積木下的“中央C”用數(shù)值60表示,往右每個(gè)鍵數(shù)值(?),往左每個(gè)鍵數(shù)值減1,包含白鍵和黑鍵。","加1","模擬鋼琴鍵盤數(shù)值越小音越低,數(shù)值越大音(?)。","越高","彈奏的(?)根據(jù)簡譜上拍號(hào)和音符的數(shù)值來確定。","節(jié)拍數(shù)","拍號(hào)為(?)表示以四分音符為1拍,每小節(jié)3拍。","3/4","《新年好》簡譜中第一、二兩個(gè)音符為八分音符,拍數(shù)就是(?)。","0.5","《新年好》簡譜中第三、四兩個(gè)音符為四分音符,拍數(shù)就是(?)。","1"], ["第11課_Panda捉海星_知識(shí)問答","角色的名字是否可以修改(?)。","是","角色的造型能否可以修改(?)。","能","給角色可以添加聲音嗎(?)。","可以","一個(gè)角色的代碼,用怎樣(?)的方法復(fù)制給另一個(gè)角色。","拖放","用鼠標(biāo)按住第一個(gè)積木,整體拖動(dòng)到角色面板縮略圖上,當(dāng)角色(?)時(shí)完成代碼復(fù)制。","抖動(dòng)","單擊“角色”面板(?)按鈕,打開'圖形編輯器’。","造型"], ["第12課_初識(shí)智能編程硬件_知識(shí)問答","3.3V引腳,GND引腳,哪一個(gè)是負(fù)極(?)。","GND引腳","io擴(kuò)展引線是什么(?)。","輸入/輸出","彩色LED燈呈現(xiàn)不同燈光顏色用什么(?)方法來實(shí)現(xiàn)。","編程","什么(?)用于語音識(shí)別和對(duì)周圍聲音響度的判斷。","麥克風(fēng)","什么(?)用于檢測光環(huán)板是否處于運(yùn)動(dòng)狀態(tài)。","運(yùn)動(dòng)傳感器","分別標(biāo)注著0、1、2、3,用于感知是否被觸摸的是(?)。","觸摸傳感器","(?)用于連接硬件與編程軟件,也可以給整個(gè)光環(huán)板供電。","MicroUSB接口"],
附件1-2課時(shí)教學(xué)設(shè)計(jì)
附件1-3 導(dǎo)學(xué)案設(shè)計(jì)
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