We'd like to share the information about an awesome scientific project carried out at the North Carolina State University, with the community. 'What if your geospatial data and simulations like flooding, fire-spread and viewshed computations are converted on-the-fly into realistic, interactive and immersive 3D worlds, without the need to deal with overly complicated or proprietary 3D modeling software? In this hands-on workshop we will explore how to automate importing and processing of various types of geospatial data (e.g., rasters, vectors) using Blender, an open-source 3D modeling and game engine software.' |
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