QJJ:=(VOL / (((HIGH - LOW) * 2) - ABS((CLOSE - OPEN)))); XVL:=(IF((CLOSE > OPEN),(QJJ * (HIGH - LOW)), IF((CLOSE < OPEN),(QJJ * ((HIGH - OPEN) + (CLOSE - LOW))), (VOL / 2))) + IF((CLOSE > OPEN),(0 - (QJJ * ((HIGH - CLOSE) + (OPEN - LOW)))), IF((CLOSE < OPEN),(0 - (QJJ * (HIGH - LOW))),(0 - (VOL / 2))))); HSL:=((XVL / 20) / 1.15); 攻擊流量:=(((HSL * 0.55) + (REF(HSL,1) * 0.33)) + (REF(HSL,2) * 0.22)); LLJX:EMA(攻擊流量,3),LINETHICK0; 力度:(HSL / 1000),LINETHICK0; ZJLL:=REF(LLJX,1); QZJJ:=(((LLJX - ZJLL) / ZJLL) * 10); 資金流量:LLJX+LLJX*0.03,LINETHICK0; 流量增幅:IF(((LLJX > 0) AND (ZJLL < 0)),ABS(QZJJ), IF((((LLJX < 0) AND (ZJLL < 0)) AND (LLJX < ZJLL)),(0 - QZJJ),QZJJ)),LINETHICK0; 流量遞增:REF(LLJX,1)>REF(LLJX,2) AND LLJX>REF(LLJX,1) AND LLJX>0,COLOR0000FF,LINETHICK0; STICKLINE(((HSL * 0.4) > 0),((HSL * 0.4) * 1.5),0,7,0),COLOR00FFFF; STICKLINE(((HSL * 0.4) < 0),((HSL * 0.4) * 1.5),0,7,0),COLORFFFF00; STICKLINE((LLJX > 0),LLJX,0,5,0),COLORFF00FF; STICKLINE((LLJX < 0),LLJX,0,5,0),COLORFF0000;
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